Five Nights at Freddy’s 2 Review

Video game adaptations seem to be a new commodity for Hollywood in the wake of the oversaturation of the superhero feature, with video game adaptations moving from the joke of the industry to big moneymakers. The earliest live action adaptation of a video game for film would be the Super Mario Bros in 1993, a critically appalling movie, which hurt the video game film brand for decades. Followed by live action takes on franchises like Resident Evil, Tomb Raider, Street Fighter and Mortal Kombat, the video game movie was received as one flop to the next. However, things have changed in the 2020s, with video game adaptations going as far to be nominated for the Emmys and winning big at the box office. Sonic the Hedgehog has just finished a trilogy of blockbuster family features, with a fourth on the way, and Mario returned to the big screen with an animated feature with Illumination, becoming the second highest grossing film of 2023. Television has lit up with adaptations of The Last of Us and Fallout and will soon be joined by a revival of Tomb Raider, and a reported Assassins Creed television series. The franchise potential of gaming brands that have already got a built-in fanbase has opened the door to new attempts at Resident Evil and Street Fighter coming in 2026, and sequels to the Mortal Kombat reboot and the animated Super Mario Bros film, both also coming in 2026. One of the biggest surprises in the current video game adaptation boom came in 2023 with the release of Five Nights at Freddys.

Based on the video game franchise of the same name, the games follow the player as a night security guard as they attempt to survive five nights in a closed down restaurant, which is the home to deadly living animatronics. The horror games are designed as point-and-click thrillers, with jumpscares as the biggest release of tension, eventually expanding to bigger free-roam style games when moved to consoles. The franchise is synonymous with the expanded lore that is hidden in supplemental material and in the games itself, building a life for itself on Youtube with theories circulating in the fanbase. Bringing this simple game with such complicated lore to the big screen was no easy task, and it released a film that was mixed in its critical response. Loved by fans but failing critically, the film however grossed an impressive $297.1 million on a $20 million dollar budget and marked itself as a new horror franchise for Blumhouse.

Piper Rubio, Josh Hutcherson and Elizabeth Lail in Five Nights at Freddy’s 2

Two years later, and creator Scott Cawthon has crafted a follow-up, in Five Nights at Freddy’s 2, which follows loosely the elements of the second game in the series. Set a year after the events of the previous film, the film follows the characters still reeling from the action taken place at Freddy Fazbear’s Pizza. Vanessa, daughter of serial killer William Afton, is having nightmares about her past with her father, and Abby Schmidt attempts to regain her animatronic friends when contacted by them. However, what she doesn’t know is that there is a second Fazbear location, which holds a terrifying and secret enemy who is looking for vengeance.

Before exploring the film’s plot, specific attention must be paid to the shining light of both horror productions, and that is the animatronic suits created by Jim Henson’s Creature Shop. Jim Henson’s Creature Shop has been a longstanding effects and creature design location for Hollywood, crafting amazing suits for projects like the Muppets, Labyrinth, The Dark Crystal and the Teenage Mutant Ninja Turtles. They crafted 6 amazing suits for the original Five Nights at Freddys, and now up to almost 16 for the film’s sequel. The production design has always been the part that impresses the most about these features, and the amount of variation in each animatronics design is impressive. The film features up to three different sets of animatronics, from the ones featured in the original, the withered and destroyed versions of that animatronics and the new Toy animatronics, who are designed to be looking shinier and newer. The designs look ripped straight out of the games, and are brimming with personality, fluid movement and detailed. Even the production design of a lot of the sets is a massive step up from the previous film, with the new location featured here feeling more lived in and resembling a real-world Chuck E.Cheese.

With the positives out of the way, it is not hard to see Five Nights at Freddy’s 2 as around the same quality as the original feature. Both films seem designed to put video game references and easter eggs before crafting an actual meaningful or engaging narrative, with both films falling flat in both their dramatic and horror moments. Fans of the games will find the films fun and entertaining, with the films designed to make those fans point and reminiscence of better uses of those elements or characters, but someone looking to feel engaged in a plot or feel scared will be missing out here. The previous feature lacked any serious scares and felt more like a children’s film that sometimes-featured scary animatronics, with the film leaning heavily on its antagonists being really victims and children. This film attempts to include some scares, but they are all boiled down to generic jumpscares, and the movie takes so long to even get to the horror that it is almost a shock when those horror attempts begin. There is a lack of tension in any of the scenes featuring the villains, and the new central villain, the Marionette, becomes a use to turn characters into possessed monsters who resemble more like members of the band KISS then something horrific.

For a franchise that is remotely more about child murder, decomposing and brutal possessed monsters, it lacks any actual brutal or unsettling imagery, with every kill featured in the film feeling like something that could be at home in a children’s movie. The camera cuts when it gets to the good bit, with the only actual kills being seen when the animatronics get destroyed or hurt. The movement of releasing the animatronic killers from their pizzeria homes to the actual real world leads to some of the most humorous moments of the year, which is certainly not the point the movie was aiming for.  

Matthew Lillard in Five Nights at Freddy’s 2

Character work does not seem to be the focus for screenwriter Scott Cawthon, who also created the game series, as the characters become the worst part of this film. Cawthon seems to want to be seen as a serious screenwriter, attempting to fill the film with drama, the characters are attempting to overcome their trauma, in a first act that feels slow and plodding in nature. The character work is just not strong enough to keep the boring and monotonous first act above water, with Vanessa, played by Elizabeth Lail, taking the focus as she attempts to remove herself from the trauma of her father. However, its one to thing to say that it is her arc throughout, and another thing to prove it when the film only pays attention to that character arc in a small amount of scenes, with the real role of that arc being so that they can include a dream sequence role for Matthew Lillard and set up another future villain.

Lillard feels wasted once again, appearing in only two scenes, and his Scream star Skeet Ulrich feels wasted himself, appearing in one scene that only serves to throw exposition at the viewer. Josh Hutcherson, who took on the protagonist role in the prior film, feels lost in the shuffle of this film, as his character is thrown to the background as support for Vanessa and her non-existent character journey. Abbey, played by Piper Rubio, gets a lot to do, but a lot which still boils down to replicating her role in the prior film, with the script asking you to suspend your disbelief in the smarts of a child, especially one that has already been through a life-and-death scenario such as this.

Skeet Ulrich in Five Nights at Freddy’s 2

The biggest problem with the film is how aimless it feels, it’s a sequel that seems designed to set up sequels, by throwing as many video game characters in as possible, instead of telling its own contained story. The amount of sequel set up leaves the entire narrative feeling too convoluted for its own good, designed almost to confuse people who are not familiar with the games, and are not familiar with the already complicated lore that originates from there. The film seems to be building to a massive confrontation at the FazFest event taking place, but the film just ends far away from that choreographed end. Cliffhanger endings can leave you anticipating the next entry but also can leave a film feeling unfinished and unsatisfying, and the ending of this film just feels rushed and confusing. It almost feels like the film lacks a third act, completely stuck in the second act once the animatronics come into play. It is an ending that wants to set up the future, with the writer and Blumhouse high on their supply with the almost guaranteed box office success this film will have, allowing them to just produce an unsatisfying finale that can print out more sequels.

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